Why?
This project is a GPU accelerated "vex" node in Blender's geometry nodes. Right now it works on arbitrary attributes even. I was frustrated with not having Houdini wrangle nodes, so I decided to take matters into my own hands.
How?
Built using C++ to integrate directly into Blender's geometry node system, leveraging GPU acceleration for high-performance attribute manipulation. As you can see with the modifier profiler, it's quite fast.